Long time no see. I wanted to use this blog so much more often but then again things don’t always work out as you expect them to. Instead I was using every single free minute – even on the bus rides home from university – to make some progress on the development of pokiPooki. I still can’t believe that I got up at 6:oo in the mornig just to get a few workhours in. But at last it all kinda paid off – no not with money but here it is: the glorious demo of pokiPooki!!
Back when I started it was all programmer art but already during the prototyping phase that changed drastically. Zack Bell once wrote in one of his articles that it’s important to make the prototype of your game already look good and I couldn’t agree more. If you are working alone on your project you are just getting sick of it seeing it every day if it doesn’t look appealing to you. These changes just came very naturally along the way but after that I had to take a break from programming and just start rethinking how it should end up looking.
It started as last semesters university project prototype.
I was really disappointed by what the project had become at the end of the semester. For it to end like that I had poured too much of my heart and soul into every single line of code. So much in fact that I couldn’t stop working on it. I ripped out every idea and feature I found myself unsatisfactory until I started all over again with only the bare bones prototype I already had on the very first day of the semester.